Overcoming one obstacle had only led to another. I'm a science guy, so I started to treat this like research."īut now, the original problem returned: the game kept crashing. “I never considered giving up though, because I knew it's not magic-it has to work somehow. Over the next three months, serpentiem meticulously sorted through the stack, and eventually, there was a genuine eureka moment, and Dante switched styles in real-time.īecause the PlayStation 2 game was harder to work with-limited memory, code that was more difficult to parse-serpentiem eventually moved back to the compromised PC version. “I had to bite the bullet and check every last one of them,” they said. Millions would’ve proven too much for a single person, but 10,000? Still overwhelming, but the kind of overwhelming that can, in time, be dealt with. This was actually an improvement, if you can believe it prior to this figuring out the specific points that shifted during an interaction with a divinity statue, serpentiem was trying to sift through millions of different variables. And not one, two, or even a few dozen changes, but 10,000 changes. Serpentiem observed that a number of variables shifted when a style change occurred. “I'd go to a divinity statue, which allows you to change styles during a mission, and scan the memory before I interacted with it and after.”Ī-ha? Not quite. “I used Cheat Engine to scan and observe the game's memory regions,” said serpentiem.
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